基于HDR的延迟光照技术

陈雷霆, 蔡洪斌, 王国锦, 何明耘

陈雷霆, 蔡洪斌, 王国锦, 何明耘. 基于HDR的延迟光照技术[J]. 电子科技大学学报, 2007, 36(5): 817-820.
引用本文: 陈雷霆, 蔡洪斌, 王国锦, 何明耘. 基于HDR的延迟光照技术[J]. 电子科技大学学报, 2007, 36(5): 817-820.
CHEN Lei-ting, CAI Hong-bin, WANG Guo-jin, HE Ming-yun. HDR-Based Deferred Lighting Technology[J]. Journal of University of Electronic Science and Technology of China, 2007, 36(5): 817-820.
Citation: CHEN Lei-ting, CAI Hong-bin, WANG Guo-jin, HE Ming-yun. HDR-Based Deferred Lighting Technology[J]. Journal of University of Electronic Science and Technology of China, 2007, 36(5): 817-820.

基于HDR的延迟光照技术

基金项目: 

国家863计划目标导向资助项目(2006AA01Z335)

详细信息
    作者简介:

    陈雷霆(1966-),男,博士,教授,博士生导师,主要从事计算机图形学、数字媒体技术及虚拟现实技术方面的研究.

  • 中图分类号: TP391

HDR-Based Deferred Lighting Technology

  • 摘要: 在研究光照模型的基础上,重点分析了延迟光照技术和高动态范围(HDR)技术,并研究了基于高动态范围技术的延迟光照技术,在延迟光照的后处理阶段引入高动态范围技术,发挥两者的优点,基于GPU实现了加速绘制。实验证明,使用基于高动态范围技术的延迟光照技术,表现的场景更加真实,细节表现更加丰富。在延迟光照中,使用高动态范围技术,虽然降低了绘制速度,但仍然达到了25FP/s。
    Abstract: With the developing of the compute game industry and virtual reality technology, people need realistic effect in 3D scene in the runtime interactive system, such as game software, simulation of fly and simulation of battle. To improve the realistic effect in complex 3D scene, we study geometry scene, material and illumination. This paper focuses on illumination model. Deferred lighting and HDR technologies are analyzed, and a combination approach is proposed. Experimental results show that HDR-based deferred lighting technology can help to represent more detailed scenes. Even though this approach slows down the rendering speed, it is still above 25FP/s.
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出版历程
  • 收稿日期:  2007-05-14
  • 刊出日期:  2007-10-14

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