QIU Hang, CHEN Lei-ting. Design and Implementation of Object-Oriented 3D Graphics Engine[J]. Journal of University of Electronic Science and Technology of China, 2010, 39(1): 123-127. DOI: 10.3969/j.issn.1001-0548.2010.01.028
Citation: QIU Hang, CHEN Lei-ting. Design and Implementation of Object-Oriented 3D Graphics Engine[J]. Journal of University of Electronic Science and Technology of China, 2010, 39(1): 123-127. DOI: 10.3969/j.issn.1001-0548.2010.01.028

Design and Implementation of Object-Oriented 3D Graphics Engine

  • An object-oriented 3D graphics engine is presented and implemented.The general architecture,the relationships of every module,and the key techniques of the engine are discussed.This engine can support extendable software architectures,and provide high efficient scene rendering method and convenient application programming interfaces.It can greatly accelerate the development of 3D graphics and provide supports for its efficient running.Experimental results show that this engine has high stability and high rendering speed,for rendering large-scale out-door scene,the speed is still above 20 fps.
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