基于HLA的OGRE引擎的实现及应用研究
Research on Implementation and Application of OGRE Engine Based on HLA
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摘要: 简述了当前可视化仿真技术的应用,并分析了其中存在的一些问题。利用HLA架构在分布式系统设计中可扩展、可重用的特点,结合流行的场景渲染技术,构建了基于网络训练的协同仿真原型系统,有效地解决了仿真系统中存在的场景同步、资料发布和三维场景重构问题,对构建大型仿真系统大有裨益。Abstract: The application for the technology of current visualized simulation is introduced in this paper. Then the problems in the simulation are analyzed. Concerning the weak real-time ability and extendibility in current simulation, the prototype system for cooperation simulation based on network training is built by virtue of flexibility and reusability of HLA in the designing of distributed system. The system combined with fashionable scene rendering technology solves the problems of scene synchronization, data publishing and 3D scene rebuilding successfully in the simulation system. Some referencing value is expected for the system design of large-scaled visualized simulation.